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30 December 2011

ViewSonic V3D231 3D Display

ViewSonic V3D231 3D Display

The V3D231 is a 60 Hz, TN-panel 23” display with 1080p resolution that also does 3D. Most will be happy to hear that it has a matte finish on the display, but due to the passive 3D technology, it also has a patterned retarder on the screen. This is necessary to produce the polarized image to allow for 3D with the included glasses, but it also produces a texture to the display that is clearly visible from normal distances. Some people might not be bothered by this, but I know that I always have been. It’s more apparent on bright images I find, but as most monitors will be used with web pages, word processors, and spreadsheets, there are a lot of white backgrounds that will accentuate it.

Gallery: ViewSonic V3D231 Exterior Gallery

The inputs on the ViewSonic are what you might expect, with HDMI, DVI, and DSub, along with both audio in and headphone out audio jacks. I still don’t understand why all manufacturers continue to place the headphone out on the rear of the monitor where it is hard to reach instead of on the bottom or side of the display, where you could more easily access it. The only ergonomic adjustment available on the display is tilt, but it does have VESA mounting holes if you wish to add your own stand for more adjustments.

The OSD is controlled by four buttons located in the center of the monitor. ViewSonic has had the same menu control system for as long as I can recall, and nothing here has really changed about that. The Up Arrow also functions as a shortcut to the 3D mode selection, and the Down Arrow is a shortcut to the volume control. Little labels to indicate this would have been nice to have on the front panel, so you didn’t need to look it up in the manual or discover it accidentally. I should also note here that the bezel of the monitor is a very glossy black, which does reflect back a decent amount of glare as well as attract fingerprints. All of the controls I would typically look for in an OSD are available, including being able to set a custom white balance.

The tilt mechanism of the ViewSonic is pretty stiff and takes some effort to move it to where you want it, which also makes fine adjustments hard to do. I’d also prefer that the markings for LED, HDMI, and 1080p on the front of the monitor be removable once the buyer has the monitor at home, but they seem to be silkscreened onto the bezel. It’s curious that they have those, but no label that mentions it is a 3D display.

 
 

Overall, the passive 3D feature is the main feature that sets the ViewSonic V3D231 apart from other displays on the market today. Pricing is higher than non-3D displays, but it's also quite a bit less than active-3D 120Hz displays. Of course, whether it's actually a better display or not is what we want to determine.


The V3D231 is a conventional TN display, which means the viewing angles are not fantastic. In day to day use they didn’t bother me, but as soon as you start to move off axis too much you get very large contrast and color shifts. This might be why they only provided the single set of 3D glasses, as when I was testing I found I needed to be in the exact right spot or my viewing experience would vary dramatically.


 
Uncalibrated, the V3D231 performs no better or worse than most displays I have seen. The best thing about its results is that it offers a much more linear grayscale than most non-professional displays, with the peak dE error being around 12 instead of the 14-16 that I commonly see. This is still very poor performance, but in comparison to many consumer displays it is slightly better. I did my testing uncalibrated in the sRGB mode, which was the most accurate but also will not let you adjust the brightness or contrast when selected. Since the sRGB standard has a target of 120 nits and not the 200 nits we usually use, this will look darker than what you might like. If you don’t have access to any calibration equipment and want the most accurate picture out of the box, it is the mode that I would choose.


Color Tracking -  XR Pro, Xrite i1D2 and XR i1DPro

Using ColorEyes Pro and an i1Display2 colorimeter, I then calibrated the ViewSonic to our target values: 200 nits of light output, a D65 white point, 2.2 gamma, and minimum black level. This resulted in an average dE less than 2 with a fairly linear grayscale. The ViewSonic did not do well with shades of blue, and the error there was some of the highest from all of the displays we have reviewed. Here again we have decent performance, but nothing outstanding.


Color Tracking -  XR Pro, Xrite i1D2 and XR i1DPro

To test how the ViewSonic would perform for print work, I once again used ColorEyes and the i1Display2, only this time I chose a target of 100 nits instead of 200 nits, which is closer to the level of light output you would get reflected off the printed page. Once again we have an average dE of under 2.0, but if you look at the chart you will see that the grayscale is far worse than any other display we have tested recently. Apparently the V3D231 has issues with calibration down to 100 nits, perhaps caused by the use of the patterned retarder on the screen for 3D. Regardless of what causes this issue, the ViewSonic is not a monitor I would consider using for print work as any other monitor we have reviewed does a much better job with grayscale quality.


Color Tracking -  XR Pro, Xrite i1D2 and XR i1DPro

When I reviewed my last 3D monitor, it was an active 3D display that needed far more light output due to the nature of the 3D technology. With the V3D231, while each eye is only getting half of the light output from the screen, that is still far more than the ~25% you might get from an active 3D display. With a pure white screen and all controls set to their maximum values, the ViewSonic managed to put out 272 nits of light. Cut in half this would only be 136 nits, which some people might find a bit too dull for their normal gaming, especially if there is much ambient light. It has plenty of light for 2D work, but ViewSonic would have done well to use a more powerful backlight for 3D.

With the backlight set to the minimum, the V3D231 put out 61 nits of light. This would be considered plenty of range to use for both normal use and print work, but as we saw on the 100 nits calibrated results, the ViewSonic is not a display that should be considered for print work.

White Level -  XR Pro, Xrite i1D2 and XR i1DPro

The ViewSonic uses an LED lighting system, but it doesn’t seem to have any sort of zone controls built in. Zone controls would enable you to have far better black levels in areas of the screen that are pure black, but they are also more expensive to produce. The black levels for the ViewSonic are merely average, with 0.353 nits with the backlight at maximum, and 0.078 nits with the backlight at minimum.

Black Level - XR Pro, Xrite i1D2 and XR i1DPro

The unfortunate side effect of those black levels is that while they are the same as many other displays, those other displays can produce a far brighter level of white. Perhaps the patterned retarder is causing a drop in maximum light output compared to a standard LCD monitor, but the end results is contrast ratios that are on the low side for a modern display. Coming in below 800:1 at both maximum and minimum backlight levels, these are the lowest contrast ratios that I have measured, and the lowest we have measured in a while. Unfortunately it looks like the test results of the ViewSonic are continuing to be a little bit underwhelming.

Contrast Ratio -  XR Pro, Xrite i1D2 and XR i1DPro

One good test result for the ViewSonic was the brightness uniformity test. It was still not totally uniform by any means, but the standard deviation was only 9 nits, which is 50-60% better than most displays, and an average brightness level of 185 nits. There were also no sections of the monitor that dropped below 170 nits at all. It's not an ideal result, but it is far better than most monitors manage.


The black level uniformity was just average for a display on the ViewSonic. With a standard deviation of 0.028 nits, and an average level of 0.21 nits, the ViewSonic doesn’t stand out in any way. The center of the display was the brightest, probably because of the lighting system, and it dropped off the most in the corners of the display.

Overall the ViewSonic V3D231 is a bit below average for brightness and contrast, other than the white level uniformity test which was good.

Despite the good brightness uniformity, the color uniformity of the ViewSonic is really not very good. The middle "row" of the display does well, with an average dE of 1.84, but the top and bottom of the display both have average dE values that are closer to 2.5. The overall average dE for the display is 2.31, but that is really brought down by the middle row. The upper left corner has a dE over 3, which is uncommon and indicates that there will be a clearly visible color shift for anything in that corner of the display. Looking at the breakdown by color, you can see the grayscale in the upper left has a very large shift, with a dE over 3 over the entire range. I was really quite surprised by the poor uniformity in color after the very good uniformity in brightness, as poor backlight uniformity is often the cause for color shifts around the display.

LCD Color Uniformity

The color gamut for the ViewSonic is just sRGB and measured 73.15% of the Adobe RGB gamut. This falls in line with the color quality and the backlighting system, as the errors occur in those shades of blue that are at the edge of sRGB and it is not unexpected at all.

LCD Color Quality


Of course anyone buying this ViewSonic monitor is going to be buying it for 3D use as well. As I touched upon earlier, passive 3D has some advantages over active 3D, including cheaper glasses. The main advantage in my view is that I find it far easier to watch and enjoy than active 3D. For people like myself, the opening and closing of the lenses in active 3D glasses leads to headaches and discomfort in a short period of time, and we generally avoid it. Passive 3D has none of that since your lenses are always open. This also allows more light to pass through than with an active 3D display. Additionally the technology used in passive 3D should virtually eliminate any ghosting or crosstalk in the 3D image.

Unfortunately, passive 3D does have one major downside: due to the polarization used by the patterned retarder, you only get half the effective vertical resolution from a display. Each eye is effectively seeing a 1920x540 image instead of a 1920x1080 image as you would with an active display. Determining if this tradeoff is worth it requires trying out both types of display, both for gaming and for general use. Examples of text from this review can be seen below, both with and without the glasses between the camera and screen.



For gaming tests, I relied on three main games: Half Life 2, World of Warcraft, and DiRT 3. ViewSonic provides the TriDef 3D software with the monitor that supports hundreds of games, so anything you have from the past few years has a very good chance of being supported. The first thing I tried out was World of Warcraft, and this was certainly not a game designed with passive 3D in mind. The loss of half the resolution renders the text unreadable, which is a big no-no in an MMORPG or other genre with lots of reading. During normal gameplay it was fine, but you can’t read anything that is on the screen while in 3D mode and wearing the glasses.

Half-Life 2 and DiRT 3 prove to be much better examples for the V3D231, as there is a good sense of depth in the rendering and not much in the way of artifacts. You still see some ghost objects, but I found the glasses much easier to wear and use than any active 3D glasses. The TriDef software allows for you to adjust the sense of depth and other 3D parameters in game, which lets you determine what is easiest to view. Objects that appear to come out of the screen, instead of going back into the screen, can often cause more eye strain and fatigue, so if you find yourself getting tired you can reduce the level of depth in the image to compensate. While I think that 3D can add something to the experience, passive 3D does add a lot of aliasing due to the loss of vertical resolution, and I feel that a 120Hz refresh rate made for a more natural, immersive experience than passive 3D does.

For watching movies, passive 3D is a tossup once again. The recent 3D Blu-ray release of The Lion King looked just fantastic. Crosstalk and ghosting were practically non-existent I found, and the loss of resolution really didn’t bother me much with the animation. However, as soon as I put on the 3D Blu-ray of Tron Legacy, I found myself wishing for an active 3D display. The combination of black backgrounds and bright, angled lines led to aliasing all over the image and was really quite distracting. Tron is my worst case disc for passive 3D, as it seems to show off the downsides more than anything else, and that is the case here.

Running crosstalk benchmarks, the ViewSonic seems to do much worse than the prior active 3D Samsung, but the results on the ViewSonic are incredibly dependent on my head angle and location. If I shift just an inch to the side I get totally different numbers, so I tried to maintain my head in the dead center. Since it is a passive display, the numbers seem much higher than they should be, but I made certain that every measurement was as accurate as I could make it.


For non-3D gaming, I put the ViewSonic through the usual lag tests, with both faster and regular response enabled. I found no differences between the modes in testing, so there is only one set of numbers presented here. The ViewSonic averages just about 1 frame of lag in comparison to the ViewSonic CRT next to it. I had no issues using it for general gaming, but people that need better response will want to look at some other options.

Processing Lag Comparison (By FPS)

Hooked up to the Kill-A-Watt, the ViewSonic maxes out at 35 watts with a full backlight, and 15 watts with the backlight at minimum. This is higher than other TN displays with LED backlights and closer to IPS or VA panels. Given the higher power usage I wish the light output had been higher than it is.

LCD Power Draw (Kill-A-Watt)

The ViewSonic V3D231 monitor is another way to get 3D if you want an alternative to active 3D. With the choice between active and passive 3D I would tend to use passive myself, but that would be with monitors that were equal in other regards. The ViewSonic unfortunately underperformed on the bench with poor color uniformity, very poor low light grayscale performance, and a lack of peak light output. It also has a contrast ratio that is very poor for the screen size and lighting technology used.

For anyone that is looking for a 3D display, I would recommend taking a look at a passive display if you aren’t going to be playing a lot of text heavy games. However, I don’t think that the ViewSonic should be one of those displays as it just has too many negatives to recommend it, but I have not used any other passive 3D displays, so the performance issues I ran into might be a result of the paterned retarter and inherent to the technology as well. I would also make sure you can live with the screen texture that is added by the patterned retarder, as it's very possible some will be bothered by it in daily use.

For a display that will primarily be used for 2D content, the V3D231 is definitely not a good compromise in quality and features. As noted already, the patterned retarder is at best mildly distracting, and it exists solely for 3D use. For a similar price, there are much better displays available.

source:www.anandtech.com